Weapons are items which can be used to damage entities
There are also two main types of melee weapons: blunt and bladed. In addition to damage caused by the initial attack, bladed weapons cause Players to bleed. Oddly enough, despite being a blunt weapon the Bat can also cause enemies to bleed.
Each melee weapon has its own attack speed and range. Melee weapons also have two types of attack: the first is a normal attack which costs no stamina, while the second is a power attack which typically costs stamina and does more damage. However the Blowtorch and Chainsaw don't have a power attack.
Ranged weapons shoot damaging projectiles at targets from a distance. Ranged weapons come in many variations such as pistols, shotguns, bows, assault rifles and sniper rifles. Each weapon varies in damage, effective range, recoil, attachment compatibility, as well as ammunition types and compatibility.
This page lists the weapons of Unturned along with a summary of information for each. As the major categories of melee weapons and ranged weapons are not completely comparable sharing at least somewhat different methods of use, and because certain information for one type is inapplicable for the other, a separate table is given for each.
There are two main types of melee weapons: blunt and bladed. In addition to damage caused by the initial attack, bladed weapons can cause enemies to bleed. Oddly enough, despite being a blunt weapon the Bat can also cause enemies to bleed.
Each melee weapon has its own attack speed and range. Melee weapons also have two types of attack: the first is a normal attack which costs no stamina, while the second is a power attack which typically costs stamina and does double damage. However the Blowtorch and Chainsaw don't have a power attack.
Ranged weapons shoot damaging projectiles at targets from a distance. Ranged weapons come in many variations such as pistols, shotguns, bows, assault rifles and sniper rifles. Each weapon varies in damage, effective range, recoil, attachment compatibility, as well as ammunition types and compatibility. Ranged weapons can be augmented with up to three types of attachments: barrels, sights, and tacticals.
|Weapon name||Type||Damage (%)1||Weight (kg)||Range||Speed||Rarity2||Group|
|Fists||Blunt||5-10 (est.)||0||Very Short||Fast||A||Spawn|
|Butcher Knife||Bladed||35||0.25||Short||Very Fast||R||Civilian|
|Kitchen Knife||Bladed||40||0.25||Short||Very Fast||U||Civilian|
|Pocket Knife||Bladed||35||0.3||Short||Very Fast||C||Sharpener8|
|Weapon name||Type||Damage (%)||Range (meters)||Weight (kg)||Ammo Capacity||Weapon Rarity||Ammo Rarity||Group|
The damage is the base damage used by the game, however, the damage might be reduced by the type of the target or other factors, like the players clothing or skills.
The rarity of each weapon is listed by an abbreviated code, as listed in the following table.
For melee weapons, a single code is given except when there is more than one way to obtain it (currently, this applies only to the Tree Branch, which is craftable and can also be harvested from Trees).
For ranged weapons other than shotguns, a code is provided first for the weapon, followed by one for each type of ammo cartridge (ordered by the number of ammunition that fits in the cartridge). For shotguns, the first code is for Buckshot, the second for Slugs, and the last for Shells, which, despite not being ammunition, are sufficiently related to shotgun ammunition to merit their inclusion.
Three types of ammunition are also craftable, though for clarity this is not listed on the table. The first two are the two types of shotgun ammunition, Buckshot and Slugs, which are crafted by combining Shells with Nails and Bolts, respectively. The last is Arrows, crafted by combining Sticks with Nails.
Weapons in the Demolition group are Civilian weapons which are exceptional at destroying player-made structures, destroying them in the least number of attacks.
Weapons in the Repair group are Civilian weapons which can be used to repair vehicles.
3.0 Weapon List
Regarding accuracy, lower is better.
|Type||Damage (%)||Range (meters)||RPM||Slots||Ammo Capacity||Ammo Type||Weapon Rarity||Accuracy (hip fire)||Accuracy (aim)|
|Eaglefire||Assault-Rifle||60%||250m||8||30 / 100||Military||0.1||0.05|
|Honeybadger||Carbine||50%||150m||6||30 / 100||Military||0.15||0.1|