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Gameplay Config

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The Gameplay Config is a set of advanced settings in Unturned 3. They allow you to individually modify each aspect the Difficulty of your game. They are located under Advanced when playing Singleplayer, or in your Config.json for a Multiplayer server.

Servers using a modified Gameplay Config will have their settings displayed from the server's context menu.

Changing settings will only affect the difficulty you had currently selected, above Advanced. These settings may be moved from the Config.json in the folder of your Singleplayer world.

Depending on the setting, you may input different information. For toggles, true and false is used. Anything without a restricted range may continue infinitely, using E+# and sometimes Infinity.

Items Configuration:

The following is a list of the settings for Items.

Items
Value
Config.json
Description
Spawn Chance [0-1]
Spawn_Chance
The chance for items to spawn, decimals representing a percentage.
Despawn Dropped Time
Despawn_Dropped_Time
The time for dropped items to despawn, in seconds.
Despawn Natural Time
Despawn_Natural_Time
The time for unclaimed items to despawn, in seconds.
Respawn Time
Respawn_Time
The time for item drops to be replenished, in seconds.
Quality Full Chance [0-1]
Quality_Full_Chance
Percentage chance for 100% quality on an item.
Quality Multiplier
Quality_Multiplier
Multiplier value boost for the amount of quality an item has.
Gun Bullets Full Chance [0-1]
Gun_Bullets_Full_Chance
Percentage chance for a fully loaded Ranged Weapon can spawn with.
Gun Bullets Multiplier
Gun_Bullets_Multiplier
Multiplier value boost for the amount of rounds that end up spawning in a Ranged Weapon.
Magazine Bullets Full Chance [0-1]
Magazine_Bullets_Full_Chance
Percentage chance for a fully loaded Magazine Attachment can spawn with.
Magazine Bullets Multiplier
Magazine_Bullets_Multiplier
Multiplier value boost for the amount of rounds that end up spawning in a Magazine Attachment.
Crate Bullets Full Chance [0-1]
Crate_Bullets_Full_Chance
Percentage chance for a full magazine attachment refill can spawn with.
Crate Bullets Multiplier
Crate_Bullets_Multiplier
Multiplier value boost for the amount of rounds that end up spawning in a magazine attachment refill.
Has Durability
Has_Durability
Toggle for whether or not items have durability, and can thus degrade.

Vehicles Configuration:

The following is a list of the settings for Vehicles.

Vehicles
Value
Config.json
Description
Respawn Time
Respawn_Time
How long it takes for vehicles to respond, in seconds.
Armor Multiplier
Armor_Multiplier
Numerical multiplier for vehicle health.

Zombies Configuration:

The following is a list of the settings for Zombies.

Zombies
Value
Config.json
Description
Spawn Chance [0-1]
Spawn_Chance
The chance for a node to spawn a zombie, decimals representing a percentage.
Loot Chance [0-1]
Loot_Chance
The chance for a zombie to drop loot, decimals representing a percentage.
Crawler Chance [0-0.5]
Crawler_Chance
The chance for a zombie to be a crawler, decimals representing a percentage.
Sprinter Chance [0-0.5]
Sprinter_Chance
The chance for a zombie to be a sprinter, decimals representing a percentage.
Flanker Chance [0-0.5]
Flanker_Chance
The chance for a zombie to be a flanker, decimals representing a percentage.
Burner Chance [0-0.5]
Burner_Chance
The chance for a zombie to be a burner, decimals representing a percentage.
Acid Chance [0-0.5]
Acid_Chance
The chance for a zombie to be a acid, decimals representing a percentage.
Respawn Day Time
Respawn_Day_Time
The length of respawn for zombies during the day.
Respawn Night Time
Respawn_Night_Time
The length of respawn for zombies during the night.
Respawn Beacon Time
Respawn_Beacon_Time
The length of respawn for zombies during a Horde Beacon.
Damage Multiplier
Damage_Multiplier
Numerical multiplier for zombie damage.
Armor Multiplier
Armor_Multiplier
Numerical multiplier for zombie health.
Beacon Experience Multiplier
Beacon_Experience_Multiplier
Numerical multiplier value for experience from during a Horde Beacon.
Full Moon Experience Multiplier
Full_Moon_Experience_Multiplier
Numerical multiplier value for experience from during a full moon.
Can Stun
Can_Stun
Toggle for whether or not zombies can be stunned.

Animals Configuration:

The following is a list of the settings for Animals.

Animals
Value
Config.json
Description
Respawn Time
Respawn_Time
The length of time for animals to respawn.
Damage Multiplier
Damage_Multiplier
Numerical multiplier for animal damage.
Armor Multiplier
Armor_Multiplier
Numerical multiplier for animal health.

Barricades Configuration:

The following is a list of the settings for Barricades. They apply to Barricades, Beacons, Plants, Storages, and Traps.

Barricades
Value
Config.json
Description
Decay Time
Decay_Time
Length of time for barricades to despot, if the owner has not been on the server.
Armor Multiplier
Armor_Multiplier
Numerical multiplier for barricade health.

Structures Configuration:

The following is a list of the settings for Structures.

Structures
Value
Config.json
Description
Decay Time
Decay_Time
Length of time for structures to despawn, if the owner has not been on the server.
Armor Multiplier
Armor_Multiplier
Numerical multiplier for structure health.

Players Configuration:

The following is a list of the settings for Players.

Players
Value
Config.json
Description
Health Regeneration Min Food
Health_Regen_Min_Food
Minimum Food requirement for health regeneration to be possible.
Health Regeneration Min Water
Health_Regen_Min_Water
Minimum Water requirement for health regeneration to be possible.
Health Regeneration Ticks
Health_Regen_Ticks
The length of time to pass before regenerating Health.
Food Use Ticks
Food_Use_Ticks
The length of time to pass before lowering Food.
Food Damage Ticks
Food_Damage_Ticks
The amount of damage done when Food is at 0%.
Water Use Ticks
Water_Use_Ticks
The length of time to pass before lowering Water.
Water Damage Ticks
Water_Damage_Ticks
The amount of damage done when Water is at 0%.
Virus Infect Threshold
Virus_Infect
The minimum requirement to be infected.
Virus Use Ticks
Virus_Use_Ticks
The length of time to pass before lowering Immunity due to Infection.
Virus Damage Ticks
Virus_Damage_Ticks
The amount of damage done when Immunity is at 0%.
Broken Leg Regeneration Ticks
Leg_Regen_Ticks
The length of time to pass before Broken Leg is healed.
Bleeding Damage Ticks
Bleed_Damage_Ticks
The length of time to pass before lowering Health due to bleed.
Bleeding Regeneration Ticks
Bleed_Regen_Ticks
The length of time to pass before Bleeding is healed.
Armor Multiplier
Armor_Multiplier
Numerical multiplier value boost to armor effectiveness.
Experience Multiplier
Experience_Multiplier
Numerical multiplier for experience gain.
NPC Detection Radius Multiplier
Detect_Radius_Multiplier
Numerical multiplier for animal and zombie detection radius.
Lose Skills On Combat Death
Lose_Skills_PvP
Percentage amount of skills you lose from death by combat.
Lose Skills on Environment Death
Lose_Skills_PvE
Percentage amount of skills you lose from death by environment.
Lose Items On Combat Death
Lose_Items_PvP
Percentage amount of items lost after death from combat.
Lose Items On Environment Death
Lose_Items_PvE
Percentage amount of items lost after death from the environment.
Lose Clothes On Combat Death
Lose_Clothes_PvP
Toggle for if clothing is lost from dying in combat.
Lose Clothes On Environment Death
Lose_Clothes_PvE
Toggle for if clothing is lost from dying to the environment.
Can Hurt Legs
Can_Hurt_Legs
Toggle for whether or not The Player can receive fall damage.
Can Break Legs
Can_Break_Legs
Toggle for whether or not a player can obtain the Broken Leg status.
Can Fix Legs
Can_Fix_Legs
Toggle for whether or not a player can automatically heal their Broken Leg over time.
Can Start Bleeding
Can_Start_Bleeding
Toggle for whether or not a play can obtain the Bleeding status.
Can Stop Bleeding
Can_Stop_Bleeding
Toggle for whether or not a player can automatically heal their Bleeding over time.

Objects Configuration:

The following is a list of the settings for Objects.

Objects
Value
Config.json
Description
Binary State Reset Time Multiplier
Binary_State_Reset_Multiplier
Numerical multiplier for the length of time to pass before binary state resets.
Fuel Respawn Time Multiplier
Fuel_Reset_Multiplier
Numerical multiplier for the length of time to pass before Fuel respawns.
Water Respawn Time Multiplier
Water_Reset_Multiplier
Numerical multiplier for the length of time to pass before Water respawns.
Resource Respawn Time Multiplier
Resource_Reset_Multiplier
Numerical multiplier for the length of time to pass before Resource respawns.
Rubble Respawn Time Multiplier
Rubble_Reset_Multiplier
Numerical multiplier for the length of time until a destroyed object respawns.

Events Configuration:

The following is a list of the settings for Events.

Lighting
Value
Config.json
Description
Min Rain Frequency
Rain_Frequency_Min
Minimum frequency for a Rainstorm to occur.
Max Rain Frequency
Rain_Frequency_Max
Maximum frequency for a Rainstorm to occur.
Min Rain Duration
Rain_Duration_Min
Minimum duration for a Rainstorm to span.
Max Rain Duration
Rain_Duration_Max
Maximum duration for a Rainstorm to span.
Min Airdrop Frequency
Airdrop_Frequency_Min
The minimum frequency chance of which an airdrop event can occur.
Max Airdrop Frequency
Airdrop_Frequency_Max
The maximum frequency chance of which an airdrop event can occur.

Restoring Defaults:

If you ever wish to restore default settings, there are two separate methods, depending on whether you are trying to do so for Singleplayer or Multiplayer.

Singleplayer: Navigate to the Advanced button, to open your Gameplay Config. Once the UI is open, click the button in the bottom-right of your screen, labelled Restore Defaults.

Multiplayer: Copy and paste the following from your clipboard, replacing everything in your Config.json. (Defaults as of 3.16.4.1) or type "ResetConfig" in the console window.

{
  "Browser": {
    "Icon": "",
    "Desc_Hint": "",
    "Desc_Full": ""
  },
  "Easy": {
    "Items": {
      "Spawn_Chance": 0.35,
      "Despawn_Dropped_Time": 600.0,
      "Despawn_Natural_Time": 900.0,
      "Respawn_Time": 30.0,
      "Quality_Full_Chance": 0.1,
      "Quality_Multiplier": 1.0,
      "Gun_Bullets_Full_Chance": 0.1,
      "Gun_Bullets_Multiplier": 1.0,
      "Magazine_Bullets_Full_Chance": 0.1,
      "Magazine_Bullets_Multiplier": 1.0,
      "Crate_Bullets_Full_Chance": 0.1,
      "Crate_Bullets_Multiplier": 1.0,
      "Has_Durability": false
    },
    "Vehicles": {
      "Respawn_Time": 300.0,
      "Armor_Multiplier": 1.0
    },
    "Zombies": {
      "Spawn_Chance": 0.2,
      "Loot_Chance": 0.55,
      "Crawler_Chance": 0.0,
      "Sprinter_Chance": 0.0,
      "Flanker_Chance": 0.0,
      "Burner_Chance": 0.0,
      "Acid_Chance": 0.0,
      "Respawn_Day_Time": 360.0,
      "Respawn_Night_Time": 30.0,
      "Respawn_Beacon_Time": 0.0,
      "Damage_Multiplier": 0.75,
      "Armor_Multiplier": 1.25,
      "Beacon_Experience_Multiplier": 1.0,
      "Full_Moon_Experience_Multiplier": 2.0,
      "Slow_Movement": true,
      "Can_Stun": true
    },
    "Animals": {
      "Respawn_Time": 180.0,
      "Damage_Multiplier": 0.75,
      "Armor_Multiplier": 1.25
    },
    "Barricades": {
      "Decay_Time": 604800,
      "Armor_Multiplier": 1.0
    },
    "Structures": {
      "Decay_Time": 604800,
      "Armor_Multiplier": 1.0
    },
    "Players": {
      "Health_Regen_Min_Food": 90,
      "Health_Regen_Min_Water": 90,
      "Health_Regen_Ticks": 60,
      "Food_Use_Ticks": 350,
      "Food_Damage_Ticks": 15,
      "Water_Use_Ticks": 320,
      "Water_Damage_Ticks": 20,
      "Virus_Infect": 50,
      "Virus_Use_Ticks": 125,
      "Virus_Damage_Ticks": 25,
      "Leg_Regen_Ticks": 750,
      "Bleed_Damage_Ticks": 10,
      "Bleed_Regen_Ticks": 750,
      "Armor_Multiplier": 1.0,
      "Experience_Multiplier": 1.5,
      "Detect_Radius_Multiplier": 0.5,
      "Lose_Skills_PvP": 0.75,
      "Lose_Skills_PvE": 0.75,
      "Lose_Items_PvP": 1.0,
      "Lose_Items_PvE": 1.0,
      "Lose_Clothes_PvP": true,
      "Lose_Clothes_PvE": true,
      "Can_Hurt_Legs": true,
      "Can_Break_Legs": false,
      "Can_Fix_Legs": true,
      "Can_Start_Bleeding": false,
      "Can_Stop_Bleeding": true
    },
    "Objects": {
      "Binary_State_Reset_Multiplier": 1.0,
      "Fuel_Reset_Multiplier": 1.0,
      "Water_Reset_Multiplier": 1.0,
      "Resource_Reset_Multiplier": 1.0,
      "Rubble_Reset_Multiplier": 1.0
    },
    "Events": {
      "Rain_Frequency_Min": 2.3,
      "Rain_Frequency_Max": 5.6,
      "Rain_Duration_Min": 0.05,
      "Rain_Duration_Max": 0.15,
      "Airdrop_Frequency_Min": 0.8,
      "Airdrop_Frequency_Max": 6.5
    },
    "Gameplay": {
      "Repair_Level_Max": 3,
      "Hitmarkers": true,
      "Crosshair": true,
      "Ballistics": false,
      "Chart": true,
      "Group_Map": true,
      "Group_HUD": true,
      "Timer_Exit": 10,
      "Timer_Respawn": 10,
      "Timer_Home": 30
    }
  },
  "Normal": {
    "Items": {
      "Spawn_Chance": 0.35,
      "Despawn_Dropped_Time": 600.0,
      "Despawn_Natural_Time": 900.0,
      "Respawn_Time": 45.0,
      "Quality_Full_Chance": 0.1,
      "Quality_Multiplier": 1.0,
      "Gun_Bullets_Full_Chance": 0.05,
      "Gun_Bullets_Multiplier": 0.25,
      "Magazine_Bullets_Full_Chance": 0.05,
      "Magazine_Bullets_Multiplier": 0.5,
      "Crate_Bullets_Full_Chance": 0.05,
      "Crate_Bullets_Multiplier": 1.0,
      "Has_Durability": true
    },
    "Vehicles": {
      "Respawn_Time": 300.0,
      "Armor_Multiplier": 1.0
    },
    "Zombies": {
      "Spawn_Chance": 0.25,
      "Loot_Chance": 0.5,
      "Crawler_Chance": 0.15,
      "Sprinter_Chance": 0.15,
      "Flanker_Chance": 0.025,
      "Burner_Chance": 0.025,
      "Acid_Chance": 0.025,
      "Respawn_Day_Time": 360.0,
      "Respawn_Night_Time": 30.0,
      "Respawn_Beacon_Time": 0.0,
      "Damage_Multiplier": 1.0,
      "Armor_Multiplier": 1.0,
      "Beacon_Experience_Multiplier": 1.0,
      "Full_Moon_Experience_Multiplier": 2.0,
      "Slow_Movement": false,
      "Can_Stun": true
    },
    "Animals": {
      "Respawn_Time": 180.0,
      "Damage_Multiplier": 1.0,
      "Armor_Multiplier": 1.0
    },
    "Barricades": {
      "Decay_Time": 604800,
      "Armor_Multiplier": 1.0
    },
    "Structures": {
      "Decay_Time": 604800,
      "Armor_Multiplier": 1.0
    },
    "Players": {
      "Health_Regen_Min_Food": 90,
      "Health_Regen_Min_Water": 90,
      "Health_Regen_Ticks": 60,
      "Food_Use_Ticks": 300,
      "Food_Damage_Ticks": 15,
      "Water_Use_Ticks": 270,
      "Water_Damage_Ticks": 20,
      "Virus_Infect": 50,
      "Virus_Use_Ticks": 125,
      "Virus_Damage_Ticks": 25,
      "Leg_Regen_Ticks": 750,
      "Bleed_Damage_Ticks": 10,
      "Bleed_Regen_Ticks": 750,
      "Armor_Multiplier": 1.0,
      "Experience_Multiplier": 1.0,
      "Detect_Radius_Multiplier": 1.0,
      "Lose_Skills_PvP": 0.75,
      "Lose_Skills_PvE": 0.75,
      "Lose_Items_PvP": 1.0,
      "Lose_Items_PvE": 1.0,
      "Lose_Clothes_PvP": true,
      "Lose_Clothes_PvE": true,
      "Can_Hurt_Legs": true,
      "Can_Break_Legs": true,
      "Can_Fix_Legs": true,
      "Can_Start_Bleeding": true,
      "Can_Stop_Bleeding": true
    },
    "Objects": {
      "Binary_State_Reset_Multiplier": 1.0,
      "Fuel_Reset_Multiplier": 1.0,
      "Water_Reset_Multiplier": 1.0,
      "Resource_Reset_Multiplier": 1.0,
      "Rubble_Reset_Multiplier": 1.0
    },
    "Events": {
      "Rain_Frequency_Min": 2.3,
      "Rain_Frequency_Max": 5.6,
      "Rain_Duration_Min": 0.05,
      "Rain_Duration_Max": 0.15,
      "Airdrop_Frequency_Min": 0.8,
      "Airdrop_Frequency_Max": 6.5
    },
    "Gameplay": {
      "Repair_Level_Max": 3,
      "Hitmarkers": true,
      "Crosshair": true,
      "Ballistics": true,
      "Chart": false,
      "Group_Map": true,
      "Group_HUD": true,
      "Timer_Exit": 10,
      "Timer_Respawn": 10,
      "Timer_Home": 30
    }
  },
  "Hard": {
    "Items": {
      "Spawn_Chance": 0.15,
      "Despawn_Dropped_Time": 600.0,
      "Despawn_Natural_Time": 900.0,
      "Respawn_Time": 60.0,
      "Quality_Full_Chance": 0.01,
      "Quality_Multiplier": 1.0,
      "Gun_Bullets_Full_Chance": 0.025,
      "Gun_Bullets_Multiplier": 0.1,
      "Magazine_Bullets_Full_Chance": 0.025,
      "Magazine_Bullets_Multiplier": 0.25,
      "Crate_Bullets_Full_Chance": 0.025,
      "Crate_Bullets_Multiplier": 0.75,
      "Has_Durability": true
    },
    "Vehicles": {
      "Respawn_Time": 300.0,
      "Armor_Multiplier": 1.0
    },
    "Zombies": {
      "Spawn_Chance": 0.3,
      "Loot_Chance": 0.3,
      "Crawler_Chance": 0.125,
      "Sprinter_Chance": 0.175,
      "Flanker_Chance": 0.05,
      "Burner_Chance": 0.05,
      "Acid_Chance": 0.05,
      "Respawn_Day_Time": 360.0,
      "Respawn_Night_Time": 30.0,
      "Respawn_Beacon_Time": 0.0,
      "Damage_Multiplier": 1.5,
      "Armor_Multiplier": 0.75,
      "Beacon_Experience_Multiplier": 1.0,
      "Full_Moon_Experience_Multiplier": 2.0,
      "Slow_Movement": false,
      "Can_Stun": false
    },
    "Animals": {
      "Respawn_Time": 180.0,
      "Damage_Multiplier": 1.5,
      "Armor_Multiplier": 0.75
    },
    "Barricades": {
      "Decay_Time": 604800,
      "Armor_Multiplier": 1.0
    },
    "Structures": {
      "Decay_Time": 604800,
      "Armor_Multiplier": 1.0
    },
    "Players": {
      "Health_Regen_Min_Food": 90,
      "Health_Regen_Min_Water": 90,
      "Health_Regen_Ticks": 60,
      "Food_Use_Ticks": 250,
      "Food_Damage_Ticks": 15,
      "Water_Use_Ticks": 220,
      "Water_Damage_Ticks": 20,
      "Virus_Infect": 50,
      "Virus_Use_Ticks": 125,
      "Virus_Damage_Ticks": 25,
      "Leg_Regen_Ticks": 750,
      "Bleed_Damage_Ticks": 10,
      "Bleed_Regen_Ticks": 750,
      "Armor_Multiplier": 1.0,
      "Experience_Multiplier": 1.5,
      "Detect_Radius_Multiplier": 1.25,
      "Lose_Skills_PvP": 0.75,
      "Lose_Skills_PvE": 0.75,
      "Lose_Items_PvP": 1.0,
      "Lose_Items_PvE": 1.0,
      "Lose_Clothes_PvP": true,
      "Lose_Clothes_PvE": true,
      "Can_Hurt_Legs": true,
      "Can_Break_Legs": true,
      "Can_Fix_Legs": false,
      "Can_Start_Bleeding": true,
      "Can_Stop_Bleeding": false
    },
    "Objects": {
      "Binary_State_Reset_Multiplier": 1.0,
      "Fuel_Reset_Multiplier": 1.0,
      "Water_Reset_Multiplier": 1.0,
      "Resource_Reset_Multiplier": 1.0,
      "Rubble_Reset_Multiplier": 1.0
    },
    "Events": {
      "Rain_Frequency_Min": 2.3,
      "Rain_Frequency_Max": 5.6,
      "Rain_Duration_Min": 0.05,
      "Rain_Duration_Max": 0.15,
      "Airdrop_Frequency_Min": 0.8,
      "Airdrop_Frequency_Max": 6.5
    },
    "Gameplay": {
      "Repair_Level_Max": 3,
      "Hitmarkers": false,
      "Crosshair": false,
      "Ballistics": true,
      "Chart": false,
      "Group_Map": false,
      "Group_HUD": true,
      "Timer_Exit": 10,
      "Timer_Respawn": 10,
      "Timer_Home": 30
    }
  }
}

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