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Skills

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2015-04-17 00005

Skills are enhancements that boost a player's effectiveness in doing certain tasks, such as shooting, running, and resource gathering. Skills may be bought using experience obtained from harvesting resources and killing NPCs. Upon death, half of the levels bought in non-specialized branches (see Skillsets) are lost, as well as half of acquired experience. It takes a total of 3820 experience to buy all skills without the influence of skillsets (Which halves the cost of the specialised skills)

Offense

Offense icon

Offense icon.

Main Page: Offense

Name Description Level Effects

(per levels)

Experience Required
Overkill Punch and melee with greater force +7% punch/melee damage 10/20/30/40/50/60/70
Sharpshooter Stabilizes recoil and increases accuracy +7% stability/accuracy 10/20/30/40/50/60/70
Dexterity Quicker reloading and hammering +10% reloading/hammer speed 10/20/30/40/50
Cardio Quicker stamina and oxygen regeneration +10% regeneration speed 10/20/30/40/50
Exercise Use less stamina and move faster +7% moving speed, +50% stamina 10/20/30/40/50
Diving Use less oxygen and swim faster +5% swim speed, +50% oxygen stamina 10/20/30/40/50
Parkour Jump higher with less stamina +5% jump height, +14% jump endurance 10/20/30/40/50
  • In 3.14.5.0 Exercise and Diving skills were tweaked from 100% increase per level of skill to 50% increase per level of skill.

Defense

Defense icon

Defense icon.

Main Page: Defense

Name Description Level Effects

(per levels)

Experience Required
Sneakybeaky Move quietly and alert less zombies when crouched or prone +11% stealthier 10/20/30/40/50/60/70
Vitality Quicker health regeneration with full food and water +10% faster health regeneration speed 10/20/30/40/50
Immunity Immune to bacteria, zombies and hallucinogens +10% virus resistance 10/20/30/40/50
Toughness Less flinching and pain effects -15% flinching/grayscale effects 10/20/30/40/50
Strength Quicker bleeding and bone healing, less fall damage +10% bleeding/bone healing speed, -15% fall damage 10/20/30/40/50
Warmblooded Protected from the cold, use less calories warming up +20% freezing endurance 10/20/30/40/50
Survival Use less food and water +20% food/water endurance 10/20/30/40/50

Support

Support icon

Support icon

Main Page: Support

Name Description Level Effects

(per levels)

Experience Required
Healing Use healing items more efficiently +7% efficiency 10/20/30/40/50/60/70
Crafting Think up more complex blueprints 1. Makeshift Items 2. Metal Structures

3. Complex Blueprints

20/50/80
Outdoors Chop down tree faster +10% speed 10/20/30/40/50
Cooking Prepare high quality foods 1. Ingredients 2. Snack Meals

3. Formal Meals

20/50/80
Fishing Catch fish more efishiently +10% fishing speed 10/20/30/40/50
Agriculture Harvest crops and plants more efficiently +14% double harvest chance, +7% harvest speed 10/20/30/40/50/60/70
Mechanic Repair vehicle more efficiently +40% repair speed 10/20/30/40/50
Engineer Maintain more advanced blueprints - 20/50/80

Random Boost

Only one of these may be active at a time. This skill can be changed at any time by purchasing it again. The cost is always 25 EXP, and each skill has an equal chance to be selected. There are no upgrades to these skills.

Name Description
Hardened 25% reduced damage from zombies
Olympic Thrown objects gain 100% extra velocity
Flight Ragdolls and carjacked vehicles

gain 700% extra velocity

Splatterific 700% more blood splatters

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