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Upcoming Features

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Nothing on this list is completely guaranteed to actually be implemented.

All information here is taken directly from the Unturned Roadmap, or other confirmed sources.

Trello:

Editor:

  • Browsers
    • Asset Browser
    • Very basic Type Browser and Content Browser are now added.
    • View languages/namespaces
    • Show out-of-date tokens and modify from window
  • Remove/add Unturned features, custom modes, more generic.
  • Multiplayer editor
  • Preview as player
  • Load map assets only when depended on
  • Volumes
    • Water/swimming
    • Ambiance shift (currently "effect node")
  • Vertex Color Painting
    • Bricks
    • Wear and tear
  • Mesh Placement Painter
    • Boulders
  • Object Placement Automation
    • Trees / Bushes
  • Randomized Objects
    • Building color
    • Building furniture
    • Variants (blue/green bins?)
  • Smooth voxel terrain module
  • Expandable map
    • Landscape tiles added, but needs more work to have it work well with maps bigger than Large.
  • Splines
    • Bend mesh to shape (pipe, river, road)
    • Distort terrain to fit (roads)

Modding:

  • Asset Inheritance
    • Prefabs
    • Revert value to parent
  • No more direct .dat/file editing, instead use nice visual tools!
  • Visual Scripting?
  • Authoritative vs Epic mode

Tools:

  • Spectator mode (Admin spy?)
  • Replays / Cinematics
  • Automatic mod updating for dedicated server
  • RCON
    • Remove black/white terminal input
  • Save slots, autosave, backups

Architecture:

  • No more # IDs!
    • Infrastructure for GUID.
  • Smarter "netcode"
  • Listen servers
  • Pawn/Controller design for players
    • Combat logging keep after DC

Vehicles:

  • Trains
    • Multitrack drifting
    • Nicer track visuals
  • Doors/Windows
  • Trunk Space/Storage?
  • Gear Shifting Audio
  • Drifting
  • Horses
  • Motorbikes/Bicycles
  • Car stereo

Items:

  • Attributes List
  • Stacking certain items
  • Holster/Quiver storage
  • Radio Items
    • Map wide voicechat (tune to frequency, secret comms)
    • Frequencies with the Walkie Talkie.

Gameplay:

  • Spoiling/rotten food
  • Fishing minigame
  • Dual wield one-handed items
  • Movement
    • Prone while sprinting to dive
    • Crouch while sprinting to slide
    • Slide down ladders

Building:

  • Automation
  • Solar
  • Wiring
  • Wind
  • Painting
  • Crafting Benches
    • Replacements for crafting skills
  • Code locks/keys/fingerprint scanner

Zombies:

  • Climbing
  • Worldwide Pathfinding
    • Horde attacks base in forest during full moon
    • Wandering
  • Detection Indicator

Graphics:

  • Water
    • Re-do water visuals
    • Flow maps as part of vertex painter
    • Blend water surfaces nicely
  • Snow buildup
    • Snow visuals improved as a whole.
    • Possibly offset snow object/mesh vertices based on snow level.
  • Weather / seasons
  • Meshed Clothing
  • Fat-Adjustable Limbs
  • Weapon Animation
  • Proper holographic sight position

UI:

  • Full Steam Controller API support
  • Lobbies, group upgrade
    • Form a lobby and join a server together
    • Manage groups in-game and automatically form groups from a party
    • Add/remove members in-game
    • Keep Steam groups as a backup
    • Multiple groups per player
  • Color blind modes
  • Quickplay

Misc:

  • Pets?

Reddit AMA:

  • Release source code and documentation for module developers.
    • Remove components off Unity objects so that code can be in modules.
  • An upcoming vehicle rework.
    • Vehicle code will be rewritten better.
    • All the models redone with new features like glass windows, improved physics and opening/closing doors.
  • Good tutorials for mod creators.
  • An official map, with lots of biomes.
  • Slowly improving game's core infrastructure.
    • Increasing the player count.
  • Skins for other melees.
  • Wires, pipes, logic, machinery, etc.
  • Cleanup the workshop features.
    • Change dedicated servers from have to subscribe to allowing anons download the dedicated server.
  • Horde mode.
    • Co-op/split screen.

Miscellaneous:

  • Gliders have a mechanic separate from [[|Umbrella (Parachute)Umbrella]]s.

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